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//通过构造函数传递要对谁进行代练
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public GamePlayerProxy(IGamePlayer_gamePlayer){
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this.gamePlayer=_gamePlayer;
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1700459988
}
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1700459990
//代练杀怪
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public void killBoss(){
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1700459994
this.gamePlayer.killBoss();
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}
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1700459998
//代练登录
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public void login(String user,String password){
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this.gamePlayer.login(user,password);
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}
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//代练升级
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public void upgrade(){
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this.gamePlayer.upgrade();
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1700460012
}
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}
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1700460016
很简单,首先通过构造函数说明要代谁打怪升级,然后通过手动开始代用户打怪、升级。场景类Client代码也稍作改动,如代码清单12-5所示。
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代码清单12-5 改进后的场景类
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public class Client{
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1700460022
public static void main(String[]args){
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1700460024
//定义一个痴迷的玩家
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IGamePlayer player=new GamePlayer(“张三”);
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1700460028
//然后再定义一个代练者
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1700460030
IGamePlayer proxy=new GamePlayerProxy(player);
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