打字猴:1.700463407e+09
1700463407
1700463408 public class ConcreteReciver1 extends Receiver{
1700463409
1700463410 //每个接收者都必须处理一定的业务逻辑
1700463411
1700463412 public void doSomething(){
1700463413
1700463414 }
1700463415
1700463416 }
1700463417
1700463418 public class ConcreteReciver2 extends Receiver{
1700463419
1700463420 //每个接收者都必须处理一定的业务逻辑
1700463421
1700463422 public void doSomething(){
1700463423
1700463424 }
1700463425
1700463426 }
1700463427
1700463428 接收者可以是N个,这要依赖业务的具体定义。命令角色是命令模式的核心,其抽象的命令类如代码清单15-15所示。
1700463429
1700463430 代码清单15-15 抽象的Command类
1700463431
1700463432 public abstract class Command{
1700463433
1700463434 //每个命令类都必须有一个执行命令的方法
1700463435
1700463436 public abstract void execute();
1700463437
1700463438 }
1700463439
1700463440 根据环境的需求,具体的命令类也可以有N个,其实现类如代码清单15-16所示。
1700463441
1700463442 代码清单15-16 具体的Command类
1700463443
1700463444 public class ConcreteCommand1 extends Command{
1700463445
1700463446 //对哪个Receiver类进行命令处理
1700463447
1700463448 private Receiver receiver;
1700463449
1700463450 //构造函数传递接收者
1700463451
1700463452 public ConcreteCommand1(Receiver_receiver){
1700463453
1700463454 this.receiver=_receiver;
1700463455
1700463456 }
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