打字猴:1.700474941e+09
1700474941 //定义一个池容器
1700474942
1700474943 private static HashMap<String,Flyweight>pool=new HashMap<String,Flyweight>();
1700474944
1700474945 //享元工厂
1700474946
1700474947 public static Flyweight getFlyweight(String Extrinsic){
1700474948
1700474949 //需要返回的对象
1700474950
1700474951 Flyweight flyweight=null;
1700474952
1700474953 //在池中没有该对象
1700474954
1700474955 if(pool.containsKey(Extrinsic)){
1700474956
1700474957 flyweight=pool.get(Extrinsic);
1700474958
1700474959 }else{
1700474960
1700474961 //根据外部状态创建享元对象
1700474962
1700474963 flyweight=new ConcreteFlyweight1(Extrinsic);
1700474964
1700474965 //放置到池中
1700474966
1700474967 pool.put(Extrinsic,flyweight);
1700474968
1700474969 }
1700474970
1700474971 return flyweight;
1700474972
1700474973 }
1700474974
1700474975 }
1700474976
1700474977
1700474978
1700474979
1700474980 设计模式之禅 [:1700454055]
1700474981 设计模式之禅 28.3 享元模式的应用
1700474982
1700474983 28.3.1 享元模式的优点和缺点
1700474984
1700474985 享元模式是一个非常简单的模式,它可以大大减少应用程序创建的对象,降低程序内存的占用,增强程序的性能,但它同时也提高了系统复杂性,需要分离出外部状态和内部状态,而且外部状态具有固化特性,不应该随内部状态改变而改变,否则导致系统的逻辑混乱。
1700474986
1700474987
1700474988
1700474989
1700474990 设计模式之禅 28.3.2 享元模式的使用场景
[ 上一页 ]  [ :1.700474941e+09 ]  [ 下一页 ]