打字猴:1.700473796e+09
1700473796 }
1700473797
1700473798 @Override
1700473799
1700473800 public void handle2(){
1700473801
1700473802 //本状态下必须处理的逻辑
1700473803
1700473804 }
1700473805
1700473806 }
1700473807
1700473808 具体环境角色有两个职责:处理本状态必须完成的任务,决定是否可以过渡到其他状态。我们再来看环境角色,如代码清单26-16所示。
1700473809
1700473810 代码清单26-16 具体环境角色
1700473811
1700473812 public class Context{
1700473813
1700473814 //定义状态
1700473815
1700473816 public final static State STATE1=new ConcreteState1();
1700473817
1700473818 public final static State STATE2=new ConcreteState2();
1700473819
1700473820 //当前状态
1700473821
1700473822 private State CurrentState;
1700473823
1700473824 //获得当前状态
1700473825
1700473826 public State getCurrentState(){
1700473827
1700473828 return CurrentState;
1700473829
1700473830 }
1700473831
1700473832 //设置当前状态
1700473833
1700473834 public void setCurrentState(State currentState){
1700473835
1700473836 this.CurrentState=currentState;
1700473837
1700473838 //切换状态
1700473839
1700473840 this.CurrentState.setContext(this);
1700473841
1700473842 }
1700473843
1700473844 //行为委托
1700473845
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