打字猴:1.700474853e+09
1700474853 private String intrinsic;
1700474854
1700474855 //外部状态
1700474856
1700474857 protected final String Extrinsic;
1700474858
1700474859 //要求享元角色必须接受外部状态
1700474860
1700474861 public Flyweight(String_Extrinsic){
1700474862
1700474863 this.Extrinsic=_Extrinsic;
1700474864
1700474865 }
1700474866
1700474867 //定义业务操作
1700474868
1700474869 public abstract void operate();
1700474870
1700474871 //内部状态的getter/setter
1700474872
1700474873 public String getIntrinsic(){
1700474874
1700474875 return intrinsic;
1700474876
1700474877 }
1700474878
1700474879 public void setIntrinsic(String intrinsic){
1700474880
1700474881 this.intrinsic=intrinsic;
1700474882
1700474883 }
1700474884
1700474885 }
1700474886
1700474887 抽象享元角色一般为抽象类,在实际项目中,一般是一个实现类,它是描述一类事物的方法。在抽象角色中,一般需要把外部状态和内部状态(当然了,可以没有内部状态,只有行为也是可以的)定义出来,避免子类的随意扩展。我们再来看具体的享元角色,如代码清单28-8所示。
1700474888
1700474889 代码清单28-8 具体享元角色
1700474890
1700474891 public class ConcreteFlyweight1 extends Flyweight{
1700474892
1700474893 //接受外部状态
1700474894
1700474895 public ConcreteFlyweight1(String_Extrinsic){
1700474896
1700474897 super(_Extrinsic);
1700474898
1700474899 }
1700474900
1700474901 //根据外部状态进行逻辑处理
1700474902
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