打字猴:1.700474934e+09
1700474934
1700474935 我们继续看享元工厂,如代码清单28-9所示。
1700474936
1700474937 代码清单28-9 享元工厂
1700474938
1700474939 public class FlyweightFactory{
1700474940
1700474941 //定义一个池容器
1700474942
1700474943 private static HashMap<String,Flyweight>pool=new HashMap<String,Flyweight>();
1700474944
1700474945 //享元工厂
1700474946
1700474947 public static Flyweight getFlyweight(String Extrinsic){
1700474948
1700474949 //需要返回的对象
1700474950
1700474951 Flyweight flyweight=null;
1700474952
1700474953 //在池中没有该对象
1700474954
1700474955 if(pool.containsKey(Extrinsic)){
1700474956
1700474957 flyweight=pool.get(Extrinsic);
1700474958
1700474959 }else{
1700474960
1700474961 //根据外部状态创建享元对象
1700474962
1700474963 flyweight=new ConcreteFlyweight1(Extrinsic);
1700474964
1700474965 //放置到池中
1700474966
1700474967 pool.put(Extrinsic,flyweight);
1700474968
1700474969 }
1700474970
1700474971 return flyweight;
1700474972
1700474973 }
1700474974
1700474975 }
1700474976
1700474977
1700474978
1700474979
1700474980 设计模式之禅 [:1700454055]
1700474981 设计模式之禅 28.3 享元模式的应用
1700474982
1700474983 28.3.1 享元模式的优点和缺点
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