打字猴:1.701813441e+09
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14 9.创新 [
:1701814980
]
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15 10.暂缓判断 [
:1701814998
]
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15.1 延迟判断 [
:1701815032
]
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15.2 实际应用 [
:1701815067
]
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16 11.设计 [
:1701815085
]
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16.1 练习 [
:1701815093
]
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16.2 总结 [
:1701815252
]
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17 12.主导思想和关键因素 [
:1701815260
]
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17.1 不同的主导思想 [
:1701815283
]
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17.2 主导思想的层次 [
:1701815309
]
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17.3 关键因素 [
:1701815333
]
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17.4 练习 [
:1701815356
]
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18 13.分解 [
:1701815394
]
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18.1 真的和假的分割方式 [
:1701815423
]
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18.2 完全分割与重合 [
:1701815455
]
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18.3 两分法 [
:1701815487
]
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18.4 练习 [
:1701815511
]
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18.5 总结 [
:1701815559
]
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19 14.反转法 [
:1701815567
]
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19.1 不同类型的反转 [
:1701815590
]
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19.2 反转过程的目的 [
:1701815608
]
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19.3 练习 [
:1701815640
]
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20 15.头脑风暴 [
:1701815676
]
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20.1 交叉刺激 [
:1701815694
]
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20.2 延迟判断 [
:1701815708
]
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20.3 正式环境 [
:1701815756
]
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20.4 头脑风暴会议的形式 [
:1701815766
]
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20.5 评价 [
:1701815818
]
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20.6 问题的表述 [
:1701815848
]
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20.7 示例 [
:1701815862
]
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20.8 练习 [
:1701816020
]
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20.9 对收集的想法进行评估 [
:1701816076
]
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20.10 总结 [
:1701816100
]
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21 16.类比法 [
:1701816108
]
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21.1 类比的使用 [
:1701816122
]
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21.2 类比的选择 [
:1701816142
]
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21.3 练习 [
:1701816158
]
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21.4 总结 [
:1701816254
]
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22 17.入手点和关注区域的选择 [
:1701816262
]
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22.1 入手点 [
:1701816297
]
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22.2 关注区域 [
:1701816336
]
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22.3 关注区域的转换 [
:1701816367
]
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22.4 练习 [
:1701816413
]
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23 18.随机刺激 [
:1701816505
]
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23.1 生成随机信息 [
:1701816523
]
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23.2 随机刺激的作用 [
:1701816555
]
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23.3 随机的语言刺激 [
:1701816580
]
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23.4 练习 [
:1701816612
]
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23.5 总结 [
:1701816760
]
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24 19.概念、分割、两极化 [
:1701816768
]
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